
Live Courses
3D Props For Games
Jun 7, 2025
-
Jun 28, 2025
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-30%
$239.99
$239.99
USD
You Save $999.99
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Joined Info
This course is full. Join the waitlist to get notified first when a spot opens up!
Course Includes:
Two 30-min 1-on-1 sessions with the instructor
Lifetime access to course recordings
Lifetime access to demo and paintover files
Assignments and homework reviews


Duration
4 Weeks
Recurring Sessions
Friday 6pm - 8pm PT
Skill Level
Beginner - Intermediate
Includes 1-On-1 Sessions
30-min Sessions x2
First Session
Saturday, June 7, 2025
Last Session
Saturday, June 28, 2025
Course Details
Making games requires a combination of artistic and technical skills. In this 12-week course, you'll learn to make a treasure chest for video games from start to finish. Including 3D modeling, sculpting, texturing, rigging, animation, shaders, VFX, and in-game implementation in Unreal and Unity.
Each week, you will learn new skills that help you become a more well rounded game developer. The instructor will also provide feedback for your progress as you follow along, making sure you have a clear understanding of the course subjects.
After this course, you'll acquire all the necessary skills to make a wide range of assets that interacts with players in a way that feels satisfying.
What You'll Make
A fully animated lootbox with sculptural details and textures
VFX for the lootbox idle and opening effect
A fully functional lootbox opening sequence that adheres to design requirements for games like Overwatch or Clash Royale
What You'll Learn
AAA Game Production Workflow
Learn what type of tasks artists receive from game designers and how your assets can help solve visual and gameplay related issues
Planning A Good Blockout
Break down the task into stages and learn how to plan for scale, modularity, texel density, optimizations, and intractability
Sculpting for Different Materials
Master sculpting 3 of the most common materials used in modern games: wood, rock, and metal
Retopology & UV Unwrapping
Learn how to automate mesh retopology and UV unwrapping the way industry professionals do
Texturing
Apply textures in substance painter using AAA procedural texturing workflow
Rigging
Set up clean and organized rig to animate your asset
Animation
Learn the 3 main stages of animations and how you can apply those principles to make your asset interaction feel juicy
Implementing Your Art Into Unity and Unreal
Work with design requirements to implement your art and make it serve the purpose of your game
Shaders and Particles for VFX
Learn to set up Visual FX with particle systems, distortion and UV scrolling shader effects
Finalize AAA Quality Delivery
Deliver a AAA quality interactive model that is textured, animated, and interactive with visual effects
Present your work
Put together a portfolio presentation like a pro, showcasing in-depth breakd
What You'll Get
Two 30-min 1-on-1 sessions with the instructor
Get uninterrupted 1-on-1 time with the instructor to answer all your questions and do demonstrations specific to your project's needs.
Lifetime access to course recordings
Never worry about forgetting how to do anything again, your course recordings will be accessible to you from any time, any where.
Lifetime access to demo and paintover files
Get exclusive insights to learn and breakdown how AAA professionals work.
Assignments and homework reviews
The best way to learn is to do it yourself! Follow along with your homework assignments and get feedback for them during each class and your 1-on-1 sessions.
Course Schedule
Week 01: Overview, Blockouts, and Planning
Week 02: Sculpting
Week 03: Retopo
Week 04: Texturing
Week 05: Rigging
Week 06: Animation
Week 07: Engine Implementation - Animation and Interaction
Week 08: Engine Implementation - Highlight and Particles
Week 09: Shaders and VFX
Week 10: Presentation and processes
What You'll Use
-30%
$239.99
$239.99
USD
You Save $999.99
10
Spots Left
Joined Info
This course is full. Join the waitlist to get notified first when a spot opens up!
Course Includes:
Two 30-min 1-on-1 sessions with the instructor
Lifetime access to course recordings
Lifetime access to demo and paintover files
Assignments and homework reviews
Instructor

David Tu
Sr. Environment Artist @ Sony Santa Monica Studio, Ex-Blizzard